Glinda Games (2022 - Current)
Started as a Senior Artist, moved to Lead Artist, and now currently Art Director for Glinda Games.
Setup VFX development pipeline with reusable core components
Create Niagara Systems with exposed parameters for Environmental, Weapon, and Ability VFXs
Setup 3D asset creation pipeline for efficient rendering performance and development
Create and maintain art development schedule & milestones
Responsible for creating and designing 3D environment assets for use in Unreal Engine 5
Create framework for unreal materials to be used in Environment, VFX, and characters
Rendering & asset optimisations
Identify and resolve CPU / GPU bottlenecks using profiling tools
Direct and provide feedback to internal artists and external contractors
Provide technical solution to output customisable Weapon and Character skins
Set up and manage outsourcing studio workflow for Character and Character skins
NEXUS (2022 - Current)
Sci-fi 3rd person shooter MOBA.
EPIC store link: https://store.epicgames.com/en-US/p/nexus-058364
WAr of Steel (2023 - Current)
Currently in development/