Originally created as only a portfolio piece, it evolved into something much, much bigger.
This is Project Usagi, a solo game project created in Unreal engine 4, set to challenge every bit of my knowledge of creating a game. Everything from Game Design, 3D Modelling, PBR Texturing, Blueprint Scripting, Animation, Sound Design, Music Composition, Level Design, Lighting.
There was a very steep learning curve into the 'Open World' genre. I had to find and come up with solutions to load massive landscapes, create assets that are suitable for open worlds, dynamic lighting solutions, networking, optimisation, etc.
Inspired by JRPG's such as Final Fantasy, Rune Factory, and Dragon Nest. This game hopes to recreate the feeling of the old Fantasy genre.
-Dynamic Day and Night Cycle
-Seasons
-Real-time 3rd person combat
-Inventory System
-Farming
-Expansive, seamless open world ( 16 km x 16 km)
-Enter-able Houses
-Multiple Weapon play styles
-Weather System
-Modular Character System
-Unreal Engine 4
-Maya
-Mudbox
-Photoshop
-Substance Painter
-Substance Designer
-Bitmap2Material3
-SpeedTree
-World Machine
-Pro Tools 10